Maja M. Johnsen — creative director and AI-native filmmaker
Who
I create and direct visual stories.
Films and narrative work of my own, and commercials for brands who want something closer to a film than an ad.
I work across the whole of it — story, look, edit, sound. And I work hybrid, live action and generative in the same pipeline, because that's where the bar actually gets met.
What I'm after is scale: a story to tell, not just a product to show.
Before the tools
None of this started with AI.
Design first — identity, campaigns, art direction — then film: directing, editing, sound. Years of it before a single generated frame.
When the tools arrived there was no playbook. The people who got anything out of them were the ones who already knew what they were trying to make. That hasn't changed.
AI is the medium, not the point.
The craft is.
What I make
- Look
- Photorealism with a hand on it
- Worlds
- Worldbuilding and character design
- Story
- Deep work that moves people
- Campaigns
- Commercial work that doesn't behave like it
The tool
This field is being built in real time, and rarely in the creator's interest. I'd rather help build it properly — for the people working in it, and for the quality of what we make.
So when a tool I relied on quietly downgraded what I'd already paid for, I built my own — and then opened it up. Keeping the fix to myself would only have kept the same companies winning.
Built out of spite.
Made for control.
The economics
The point of AI was never a cheaper film.
The heavy line items do shrink — that part is real. But the saving shouldn't leave the film. It should go back on screen: a stronger concept artist, another pass in the edit, time to throw work away.
Adding good people to an AI pipeline improves the result every time. I don't think that's controversial. It's just rarely what happens.
AI doesn't cut the budget.
It moves it on screen.